![]() ![]() ![]() Even when you’re not physically pressing a button, finger touch detection recognises how your hand is positioned, so the PlayStation®VR2 Sense™ controller can accurately replicate your hand movements. Finger touch detection. Interact with in-game items and environments in a natural and intuitive way.Plug in your stereo headphones and pinpoint where noises are coming from with Tempest 3D AudioTech in enhanced, realistic soundscapes, as audio adapts dynamically to your position and head movements. Headset feedback. Feel subtle, responsive headset vibrations at key moments during gameplay for a deep, immersive experience.4K HDR display. Feast your eyes on vibrant, super-sharp 4K HDR visuals* that bring the beautiful world of Horizon into clear focus.But it makes specific games almost unplayable, unfortunately. I've literally never had this problem in any FPS game, racing game or any third person game with camera accessibility options. That mission near hymnsong when you're inside a cave feels so claustrophobic, I was having to turn the camera so much just to see what was beside or above me. And the game is set to a frustratingly low FOV. They clearly put a lot of work into it and included a lot of accessibility options, but there are no good camera ones (apart from standard motion blur and camera shake). Or a setting for you like "time of day is set to morning or midday" might be a simple thing that'd help you. Being able to adjust the height of the camera, distance from your character, field of view etc makes such a HUGE difference. I don't think I have ever felt motion sickness in a game that has good camera accessibility options. I feel the same in some games, almost exclusively in third person games. I expect a lot of the more detailed analysis is hidden behind paywalls. But I don't see any evidence anywhere that PC gaming is currently growing as a proportion of the market.Īlthough, interestingly, it's hard to find super-clear numbers on this. ![]() I'm always happy to be wrong, because that means I learn something. My suspicion is that your understanding of relative vs absolute growth is not good, or that you're taking my statements about the market share of PC gaming as a personal insult, or something. You can see in the Statista numbers how the growth rate of PC gaming has flattened out substantially since about 2016 (except for the big jump in 2020 which happened to all gaming), while console gaming has continued to grow at about the same pace. The last like 3 years of game industry media is like 20% think pieces about why PC gaming is declining as a share of market. What I said is just based on the stats I've been able to find by googling. I don't see anything on the link you posted that shows PC gaming growing as a share of the market. In order to tag a spoiler in a comment, you must use the following format:. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |